Complete 3D metaverse platform with: - Three.js 3D rendering - Cannon.js physics engine - Pointer lock controls - Procedural cityscape - Floating islands - Portal system - Particle effects - WebXR/VR support ready - Multiplayer ready (Socket.io) Features: - First-person controls (WASD + mouse) - Jump and run mechanics - Chat system - Real-time HUD - Loading screen - Responsive design Built with Vite for fast builds and hot reload. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
43 lines
1.1 KiB
JavaScript
43 lines
1.1 KiB
JavaScript
'use strict'
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let Container = require('./container')
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let Input = require('./input')
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let Parser = require('./parser')
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function parse(css, opts) {
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let input = new Input(css, opts)
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let parser = new Parser(input)
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try {
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parser.parse()
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} catch (e) {
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if (process.env.NODE_ENV !== 'production') {
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if (e.name === 'CssSyntaxError' && opts && opts.from) {
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if (/\.scss$/i.test(opts.from)) {
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e.message +=
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'\nYou tried to parse SCSS with ' +
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'the standard CSS parser; ' +
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'try again with the postcss-scss parser'
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} else if (/\.sass/i.test(opts.from)) {
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e.message +=
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'\nYou tried to parse Sass with ' +
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'the standard CSS parser; ' +
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'try again with the postcss-sass parser'
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} else if (/\.less$/i.test(opts.from)) {
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e.message +=
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'\nYou tried to parse Less with ' +
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'the standard CSS parser; ' +
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'try again with the postcss-less parser'
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}
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}
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}
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throw e
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}
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return parser.root
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}
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module.exports = parse
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parse.default = parse
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Container.registerParse(parse)
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