Complete 3D metaverse platform with: - Three.js 3D rendering - Cannon.js physics engine - Pointer lock controls - Procedural cityscape - Floating islands - Portal system - Particle effects - WebXR/VR support ready - Multiplayer ready (Socket.io) Features: - First-person controls (WASD + mouse) - Jump and run mechanics - Chat system - Real-time HUD - Loading screen - Responsive design Built with Vite for fast builds and hot reload. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
1.5 KiB
1.5 KiB
@socket.io/component-emitter
Event emitter component.
This project is a fork of the component-emitter project, with Socket.IO-specific TypeScript typings.
Installation
$ npm i @socket.io/component-emitter
API
Emitter(obj)
The Emitter may also be used as a mixin. For example
a "plain" object may become an emitter, or you may
extend an existing prototype.
As an Emitter instance:
import { Emitter } from '@socket.io/component-emitter';
var emitter = new Emitter;
emitter.emit('something');
As a mixin:
import { Emitter } from '@socket.io/component-emitter';
var user = { name: 'tobi' };
Emitter(user);
user.emit('im a user');
As a prototype mixin:
import { Emitter } from '@socket.io/component-emitter';
Emitter(User.prototype);
Emitter#on(event, fn)
Register an event handler fn.
Emitter#once(event, fn)
Register a single-shot event handler fn,
removed immediately after it is invoked the
first time.
Emitter#off(event, fn)
- Pass
eventandfnto remove a listener. - Pass
eventto remove all listeners on that event. - Pass nothing to remove all listeners on all events.
Emitter#emit(event, ...)
Emit an event with variable option args.
Emitter#listeners(event)
Return an array of callbacks, or an empty array.
Emitter#hasListeners(event)
Check if this emitter has event handlers.
License
MIT