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lucidia-metaverse/node_modules/@socket.io/component-emitter/Readme.md
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

1.5 KiB

@socket.io/component-emitter

Event emitter component.

This project is a fork of the component-emitter project, with Socket.IO-specific TypeScript typings.

Installation

$ npm i @socket.io/component-emitter

API

Emitter(obj)

The Emitter may also be used as a mixin. For example a "plain" object may become an emitter, or you may extend an existing prototype.

As an Emitter instance:

import { Emitter } from '@socket.io/component-emitter';

var emitter = new Emitter;
emitter.emit('something');

As a mixin:

import { Emitter } from '@socket.io/component-emitter';

var user = { name: 'tobi' };
Emitter(user);

user.emit('im a user');

As a prototype mixin:

import { Emitter } from '@socket.io/component-emitter';

Emitter(User.prototype);

Emitter#on(event, fn)

Register an event handler fn.

Emitter#once(event, fn)

Register a single-shot event handler fn, removed immediately after it is invoked the first time.

Emitter#off(event, fn)

  • Pass event and fn to remove a listener.
  • Pass event to remove all listeners on that event.
  • Pass nothing to remove all listeners on all events.

Emitter#emit(event, ...)

Emit an event with variable option args.

Emitter#listeners(event)

Return an array of callbacks, or an empty array.

Emitter#hasListeners(event)

Check if this emitter has event handlers.

License

MIT