Files
lucidia-metaverse/node_modules/three/examples/jsm/loaders/XYZLoader.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

107 lines
1.9 KiB
JavaScript

import {
BufferGeometry,
Color,
FileLoader,
Float32BufferAttribute,
Loader
} from 'three';
class XYZLoader extends Loader {
load( url, onLoad, onProgress, onError ) {
const scope = this;
const loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setRequestHeader( this.requestHeader );
loader.setWithCredentials( this.withCredentials );
loader.load( url, function ( text ) {
try {
onLoad( scope.parse( text ) );
} catch ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
scope.manager.itemError( url );
}
}, onProgress, onError );
}
parse( text ) {
const lines = text.split( '\n' );
const vertices = [];
const colors = [];
const color = new Color();
for ( let line of lines ) {
line = line.trim();
if ( line.charAt( 0 ) === '#' ) continue; // skip comments
const lineValues = line.split( /\s+/ );
if ( lineValues.length === 3 ) {
// XYZ
vertices.push( parseFloat( lineValues[ 0 ] ) );
vertices.push( parseFloat( lineValues[ 1 ] ) );
vertices.push( parseFloat( lineValues[ 2 ] ) );
}
if ( lineValues.length === 6 ) {
// XYZRGB
vertices.push( parseFloat( lineValues[ 0 ] ) );
vertices.push( parseFloat( lineValues[ 1 ] ) );
vertices.push( parseFloat( lineValues[ 2 ] ) );
const r = parseFloat( lineValues[ 3 ] ) / 255;
const g = parseFloat( lineValues[ 4 ] ) / 255;
const b = parseFloat( lineValues[ 5 ] ) / 255;
color.set( r, g, b ).convertSRGBToLinear();
colors.push( color.r, color.g, color.b );
}
}
const geometry = new BufferGeometry();
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
if ( colors.length > 0 ) {
geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
}
return geometry;
}
}
export { XYZLoader };