Files
lucidia-metaverse/node_modules/three/examples/jsm/transpiler/ShaderToyDecoder.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

49 lines
1018 B
JavaScript

import { Return, VariableDeclaration, Accessor } from './AST.js';
import GLSLDecoder from './GLSLDecoder.js';
class ShaderToyDecoder extends GLSLDecoder {
constructor() {
super();
this.addPolyfill( 'iTime', 'float iTime = timerGlobal();' );
this.addPolyfill( 'iResolution', 'vec2 iResolution = viewportResolution;' );
this.addPolyfill( 'fragCoord', 'vec2 fragCoord = vec2( viewportCoordinate.x, viewportResolution.y - viewportCoordinate.y );' );
}
parseFunction() {
const node = super.parseFunction();
if ( node.name === 'mainImage' ) {
node.params = []; // remove default parameters
node.type = 'vec4';
node.layout = false; // for now
const fragColor = new Accessor( 'fragColor' );
for ( const subNode of node.body ) {
if ( subNode.isReturn ) {
subNode.value = fragColor;
}
}
node.body.unshift( new VariableDeclaration( 'vec4', 'fragColor' ) );
node.body.push( new Return( fragColor ) );
}
return node;
}
}
export default ShaderToyDecoder;