31 lines
875 B
C#
31 lines
875 B
C#
using UnityEngine;
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using BlackRoad.Worldbuilder.Interaction;
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namespace BlackRoad.Worldbuilder.Desktop
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{
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/// <summary>
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/// In-world terminal object that toggles the DesktopManager OS UI when used.
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/// Attach to a console mesh with a collider.
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/// </summary>
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public class InWorldTerminal : Interactable
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{
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private void Awake()
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{
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#if UNITY_EDITOR
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var so = new UnityEditor.SerializedObject(this);
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so.FindProperty("displayName").stringValue = "BlackRoad Console";
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so.FindProperty("verb").stringValue = "Open";
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so.ApplyModifiedPropertiesWithoutUndo();
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#endif
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}
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public override void Interact(GameObject interactor)
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{
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if (DesktopManager.Instance != null)
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{
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DesktopManager.Instance.ToggleDesktop();
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}
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}
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}
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}
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