- Add/enhance README with features and quick start
- Add CONTRIBUTING.md with brand compliance guidelines
- Add MIT LICENSE
- Add GitHub Actions workflow with brand compliance check
- Configure auto-deployment to Cloudflare Pages
✨ Repository fully enhanced for production
🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
This release adds 6 major new features to enhance gameplay:
- Achievements System: 20+ badges across 5 categories with XP rewards
- Daily Missions: Regenerating daily challenges with varied objectives
- Weather Effects: Atmospheric particles (rain, snow, fog) and time-of-day
- Sound Effects: Procedural audio feedback using Web Audio API
- Mini-map: Navigation overview with compass and player tracking
- Statistics Dashboard: Comprehensive player stats with tabbed interface
New files:
- achievementsManager.js: Badge tracking and unlock system
- missionsManager.js: Daily mission generation and progress
- weatherEffects.js: Canvas-based weather particle system
- soundManager.js: Procedural sound generation
- minimap.js: Synchronized navigation overlay
- statisticsPanel.js: Multi-tab stats panel
Updates:
- main.js: Integration of all new features
- main.css: 750+ lines of new component styles
- index.html: New control buttons and HUD elements
GAME FEATURES:
- Player Avatar System: Animated character with username and level
- Movement System: Click-to-move with distance tracking
- XP & Leveling: Gain XP from movement and collecting items
- Collectibles: 4 types (stars, gems, trophies, keys) with rarity system
- Auto-Collection: Items collected when near player
- Game HUD: Real-time stats for level, XP, inventory, distance
- Game Toggle: 🎮 button to activate/deactivate game mode
NEW MODULES:
- gameEngine.js (332 lines): Core game logic, XP, inventory
- playerAvatar.js (112 lines): Player rendering and info popup
- collectiblesRenderer.js (150 lines): Item rendering and collection
GAME MECHANICS:
- Collectibles spawn based on zoom level
- Weighted rarity system (Common 60%, Rare 25%, Epic 10%, Legendary 5%)
- XP rewards: Stars 10XP, Gems 50XP, Trophies 100XP, Keys 500XP
- Level progression with increasing XP requirements
- Distance-based XP (1 XP per 10 meters)
- Persistent player data in LocalStorage
UI ENHANCEMENTS:
- Game HUD with level progress bar
- Inventory grid (stars, gems, trophies, keys)
- Collection notifications with rarity styling
- Level-up animations and special notifications
- Player info popup with full stats
ANIMATIONS:
- Avatar pulsing glow
- Collectible spawn animation (rotate + scale)
- Collection animation (fly up + fade)
- Level-up pulse effect
- Rarity-based glowing effects
CSS ADDITIONS:
- 450+ lines of game-specific styling
- Rarity color coding (common/rare/epic/legendary)
- Smooth transitions and animations
- Responsive game HUD
DOCUMENTATION:
- GAME_DESIGN.md: Complete game design document
- Roadmap for future features (missions, multiplayer, territories)
Next Phase: Missions system, multiplayer presence, leaderboards
🎮 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Documentation:
- FEATURES.md: Complete feature reference with usage examples
- BUILD_V2.md: v2.0 build summary and technical details
- Updated README.md with new features list
v2.0 Highlights:
- 3D Buildings with vector tile extrusion
- Custom Markers with 6 categories
- Measurement Tools (distance and area)
- URL Sharing with full state preservation
- Interactive tools panel UI
- Notification system
Code Stats:
- +1,170 lines of new code
- +600 lines of documentation
- 4 new JavaScript modules
- 3 new UI panels
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
New Features:
- 3D Buildings: Vector tile-based building extrusion with OpenFreemap
- Custom Markers: 6 categories (favorite, work, home, travel, food, custom)
- Measurement Tools: Distance and area calculation with Haversine formula
- URL Sharing: Generate shareable links with position, zoom, and bearing
- Interactive Panels: Tools, markers, and saved locations management
- Notifications: Toast-style feedback system
New Modules:
- buildingsManager.js: Toggle 3D building extrusion layer
- markerManager.js: Create, categorize, and persist custom markers
- measurementTools.js: Measure distances and areas on the map
- urlManager.js: Generate and parse shareable URLs
UI Improvements:
- Tools panel with measurement, marker, and sharing options
- Marker creation form with categories and descriptions
- Saved locations panel with click-to-navigate
- Custom marker styling with teardrop design
- Measurement result display with formatted units
- Notification system for user feedback
Technical Enhancements:
- LocalStorage integration for markers
- URL parameter support for deep linking
- Geospatial calculations (Haversine, shoelace formula)
- Click handlers for interactive measurements
- Panel management system
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Modular JavaScript architecture with ES6 modules
- MapLibre GL integration with multiple tile providers
- Location search using Nominatim API
- Local storage for saved locations and settings
- Responsive UI with BlackRoad Earth branding
- 3D controls and globe view
- Quick location navigation
- User geolocation support
- Deployment configuration for Cloudflare Pages
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>