Complete photorealistic rendering system with advanced shaders, lighting, and effects! ADVANCED PBR MATERIALS: - Gold (metalness: 1.0, roughness: 0.2, emissive glow) - Silver (metalness: 1.0, roughness: 0.15, mirror-like) - Copper (metalness: 1.0, roughness: 0.3, warm metal) - Glass (transmission, IOR 1.5, transparency) - Water (IOR 1.333, transmission 0.9, realistic refraction) - Crystal/Gems (IOR 2.4 diamond-like, clearcoat) - Glowing materials (emissive intensity control) - Realistic skin (subsurface scattering ready, IOR 1.4) - Plant leaves (translucent, clearcoat, double-sided) CUSTOM SHADERS: - Holographic shader (fresnel + scanlines) - Aurora/Northern Lights (animated waves, noise, gradient) - Flowing Water (animated waves, ripples, transparency) - All with GLSL vertex & fragment shaders - Uniform time animation - Normal mapping ready ADVANCED LIGHTING: - Realistic Sun (directional, 2048x2048 shadow map, dynamic position) - Ambient lighting (color control) - Hemisphere light (sky + ground colors) - Point lights with shadows (512x512 maps) - Spot lights (penumbra, decay, dramatic effects) - Shadow bias tuning - Dynamic sun position (follows time of day) - Color temperature changes (warm day, orange sunset, blue moonlight) POST-PROCESSING EFFECTS: - Bloom (glowing highlights) - Depth of Field (focus, aperture, blur) - SSAO (Screen-space ambient occlusion) - Color Grading (warm, cool, vibrant, dreamy presets) - Vignette (darkness at edges) - God Rays (volumetric light) - ACES Filmic tone mapping - HDR exposure control REALISTIC WATER: - Animated wave vertices (sine/cosine combinations) - Flowing water shader - Ripple animations (20x frequency) - Transparency with refraction - Caustics ready - 128x128 subdivisions for smooth waves - Time-based animation REALISTIC SKY: - Sky dome (500-unit sphere) - Dynamic sky colors (midnight → sunrise → day → sunset) - Volumetric clouds (3-5 puffs per cloud, 15+ clouds) - Cloud movement animation - Starfield (1000 stars, white/blue/yellow variants) - Star visibility (only at night) - Aurora Borealis (animated shader, color gradients) - All updates with time of day FEATURES: - PCF soft shadow mapping - ACES filmic tone mapping - HDR rendering - Physically-based materials everywhere - Real-time shadow updates - Animated shaders - Color lerping for smooth transitions Classes: - AdvancedMaterials (PBR material library) - CustomShaders (GLSL shader collection) - AdvancedLighting (sun, ambient, hemisphere, point, spot) - PostProcessing (bloom, DOF, SSAO, color grading) - RealisticWater (animated water with shader) - RealisticSky (dome, clouds, stars, aurora) - PhotorealisticGraphics (manages everything) Technical: - Three.js MeshPhysicalMaterial (transmission, IOR, clearcoat) - Shadow map sizes: 2048x2048 (sun), 512x512 (points) - Smooth lerp for sky colors - Uniform time updates for shaders - BufferGeometry for performance - Vertex colors for stars - BackSide rendering for sky dome Philosophy: "BEAUTY IS IN THE DETAILS. LIGHT IS EVERYTHING." - Realistic materials feel real - Light creates atmosphere - Post-processing adds magic - Water flows like nature - Sky changes like reality (but more beautiful) 🎨 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
21 KiB
21 KiB