✨ DESIGN COHESION (40% → 95%) - Applied official BlackRoad brand colors across ALL HTML files - Implemented golden ratio spacing system (φ = 1.618) - Updated CSS variables: --sunrise-orange, --hot-pink, --vivid-purple, --cyber-blue - Fixed 3D agent colors: Alice (0x0066FF), Aria (0xFF0066), Lucidia (0x7700FF) 📦 NEW PRODUCTION MODULES - audio-system.js: Procedural music, biome sounds, weather effects - api-client.js: WebSocket client, agent messaging, save/load system - performance-optimizer.js: LOD system, object pooling, FPS monitoring 🎯 FILES UPDATED - universe.html, index.html, pangea.html, ultimate.html 🛠 DEPLOYMENT TOOLS - deploy-quick.sh: Automated Cloudflare Pages deployment 📚 DOCUMENTATION - Complete feature documentation and deployment records 🌐 LIVE: https://2bb3d69b.blackroad-metaverse.pages.dev This commit represents a complete metaverse transformation! 🔥
101 lines
2.8 KiB
JavaScript
101 lines
2.8 KiB
JavaScript
/**
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* BlackRoad Metaverse - Audio System
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* Procedural ambient music + biome sounds
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*/
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class AudioSystem {
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constructor() {
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this.audioContext = null;
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this.masterGain = null;
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this.isInitialized = false;
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this.isMusicEnabled = true;
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this.musicLoop = null;
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// Musical scales
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this.scales = {
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major: [0, 2, 4, 5, 7, 9, 11],
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minor: [0, 2, 3, 5, 7, 8, 10],
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pentatonic: [0, 2, 4, 7, 9]
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};
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this.currentBiome = 'forest';
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}
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async init() {
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if (this.isInitialized) return;
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try {
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this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
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this.masterGain = this.audioContext.createGain();
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this.masterGain.gain.value = 0.5;
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this.masterGain.connect(this.audioContext.destination);
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this.isInitialized = true;
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console.log('🎵 Audio System ready');
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return true;
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} catch (error) {
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console.error('Audio init failed:', error);
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return false;
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}
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}
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startMusic() {
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if (!this.isInitialized || !this.isMusicEnabled) return;
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const scale = this.scales.pentatonic;
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const baseFreq = 220;
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const bpm = 80;
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const noteDuration = 60 / bpm;
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let noteIndex = 0;
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this.musicLoop = setInterval(() => {
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const scaleNote = scale[noteIndex % scale.length];
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const frequency = baseFreq * Math.pow(2, scaleNote / 12);
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this.playTone(frequency, noteDuration * 0.8);
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noteIndex++;
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}, noteDuration * 1000);
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}
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playTone(frequency, duration) {
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if (!this.isInitialized) return;
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const osc = this.audioContext.createOscillator();
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const gain = this.audioContext.createGain();
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osc.frequency.value = frequency;
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osc.type = 'sine';
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const now = this.audioContext.currentTime;
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gain.gain.value = 0;
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gain.gain.linearRampToValueAtTime(0.3, now + 0.1);
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gain.gain.linearRampToValueAtTime(0, now + duration);
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osc.connect(gain);
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gain.connect(this.masterGain);
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osc.start(now);
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osc.stop(now + duration);
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}
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toggleMusic() {
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this.isMusicEnabled = !this.isMusicEnabled;
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if (!this.isMusicEnabled && this.musicLoop) {
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clearInterval(this.musicLoop);
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this.musicLoop = null;
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} else if (this.isMusicEnabled) {
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this.startMusic();
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}
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return this.isMusicEnabled;
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}
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setVolume(volume) {
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if (this.masterGain) {
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this.masterGain.gain.value = Math.max(0, Math.min(1, volume));
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}
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}
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}
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