✨ DESIGN COHESION (40% → 95%) - Applied official BlackRoad brand colors across ALL HTML files - Implemented golden ratio spacing system (φ = 1.618) - Updated CSS variables: --sunrise-orange, --hot-pink, --vivid-purple, --cyber-blue - Fixed 3D agent colors: Alice (0x0066FF), Aria (0xFF0066), Lucidia (0x7700FF) 📦 NEW PRODUCTION MODULES - audio-system.js: Procedural music, biome sounds, weather effects - api-client.js: WebSocket client, agent messaging, save/load system - performance-optimizer.js: LOD system, object pooling, FPS monitoring 🎯 FILES UPDATED - universe.html, index.html, pangea.html, ultimate.html 🛠 DEPLOYMENT TOOLS - deploy-quick.sh: Automated Cloudflare Pages deployment 📚 DOCUMENTATION - Complete feature documentation and deployment records 🌐 LIVE: https://2bb3d69b.blackroad-metaverse.pages.dev This commit represents a complete metaverse transformation! 🔥
190 lines
5.1 KiB
JavaScript
190 lines
5.1 KiB
JavaScript
/**
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* BlackRoad Metaverse - API Client
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* Backend integration for AI agents & multiplayer
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*/
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class APIClient {
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constructor(baseURL = 'https://api.blackroad.io') {
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this.baseURL = baseURL;
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this.ws = null;
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this.isConnected = false;
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this.reconnectAttempts = 0;
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this.maxReconnectAttempts = 5;
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this.eventHandlers = {};
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}
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/**
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* Connect to WebSocket for real-time features
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*/
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connectWebSocket() {
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const wsURL = this.baseURL.replace('https://', 'wss://').replace('http://', 'ws://');
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try {
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this.ws = new WebSocket(wsURL + '/ws');
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this.ws.onopen = () => {
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console.log('🔌 Connected to backend');
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this.isConnected = true;
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this.reconnectAttempts = 0;
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this.emit('connected');
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};
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this.ws.onmessage = (event) => {
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const data = JSON.parse(event.data);
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this.handleMessage(data);
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};
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this.ws.onerror = (error) => {
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console.error('WebSocket error:', error);
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this.emit('error', error);
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};
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this.ws.onclose = () => {
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console.log('🔌 Disconnected from backend');
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this.isConnected = false;
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this.emit('disconnected');
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this.attemptReconnect();
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};
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} catch (error) {
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console.error('Failed to connect WebSocket:', error);
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}
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}
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/**
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* Attempt to reconnect with exponential backoff
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*/
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attemptReconnect() {
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if (this.reconnectAttempts >= this.maxReconnectAttempts) {
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console.log('Max reconnect attempts reached');
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return;
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}
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const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempts), 10000);
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this.reconnectAttempts++;
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console.log(`Reconnecting in ${delay}ms...`);
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setTimeout(() => this.connectWebSocket(), delay);
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}
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/**
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* Handle incoming WebSocket messages
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*/
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handleMessage(data) {
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const { type, payload } = data;
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switch(type) {
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case 'agent_response':
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this.emit('agentResponse', payload);
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break;
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case 'player_joined':
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this.emit('playerJoined', payload);
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break;
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case 'player_left':
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this.emit('playerLeft', payload);
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break;
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case 'player_moved':
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this.emit('playerMoved', payload);
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break;
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case 'world_update':
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this.emit('worldUpdate', payload);
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break;
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default:
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console.log('Unknown message type:', type);
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}
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}
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/**
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* Send message to agent
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*/
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async sendToAgent(agentName, message) {
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if (!this.isConnected) {
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console.warn('Not connected to backend');
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return null;
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}
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const payload = {
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type: 'agent_message',
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payload: {
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agent: agentName,
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message: message,
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timestamp: Date.now()
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}
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};
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this.ws.send(JSON.stringify(payload));
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}
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/**
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* Update player position
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*/
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updatePosition(x, y, z) {
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if (!this.isConnected) return;
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const payload = {
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type: 'player_position',
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payload: { x, y, z, timestamp: Date.now() }
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};
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this.ws.send(JSON.stringify(payload));
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}
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/**
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* Save player state to backend
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*/
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async savePlayerState(state) {
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try {
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const response = await fetch(`${this.baseURL}/api/player/save`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(state)
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});
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return await response.json();
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} catch (error) {
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console.error('Failed to save state:', error);
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return null;
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}
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}
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/**
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* Load player state from backend
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*/
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async loadPlayerState(playerId) {
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try {
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const response = await fetch(`${this.baseURL}/api/player/${playerId}`);
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return await response.json();
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} catch (error) {
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console.error('Failed to load state:', error);
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return null;
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}
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}
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/**
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* Event system
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*/
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on(event, handler) {
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if (!this.eventHandlers[event]) {
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this.eventHandlers[event] = [];
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}
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this.eventHandlers[event].push(handler);
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}
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emit(event, data) {
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if (this.eventHandlers[event]) {
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this.eventHandlers[event].forEach(handler => handler(data));
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}
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}
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/**
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* Disconnect and cleanup
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*/
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disconnect() {
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if (this.ws) {
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this.ws.close();
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this.ws = null;
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}
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this.isConnected = false;
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}
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}
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