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Synthesizes JOUR 4251 Psychology of Advertising course material into a comprehensive psychology-driven advertising framework covering cognitive processing, memory, attitudes, persuasion, compliance, multitasking, personalization, diversity, and packaging. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
503 lines
21 KiB
Markdown
503 lines
21 KiB
Markdown
# THE BLACKROAD ADVERTISING PLAYBOOK
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### Psychology-Driven Advertising Strategy
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#### Built from JOUR 4251 — Psychology of Advertising (Dr. Claire M. Segijn, University of Minnesota)
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---
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## I. FOUNDATIONS — WHAT ADVERTISING IS
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**Advertising** = Any form of paid communication by an identified sponsor, aimed to inform and/or persuade target audiences about an organization.
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Three pillars: **Paid. Placed. Consumer-based.**
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Advertising is **strategic communication**:
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- Goal-oriented
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- Long-term focus
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- Proactive, not reactive
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- Integrated into the organization
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- Research and feedback inform strategy
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### Brand & USP
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- **Brand**: The label that designates an individual product and differentiates it from competitors
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- **Unique Selling Proposition (USP)**: Summary statement used to meaningfully differentiate the brand from the competition
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- This is the work of advertisers — own the differentiation
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### Two Functions
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1. **INFORM** — Creating or influencing non-evaluative responses (beliefs)
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2. **PERSUADE** — Generating or changing an evaluative response (making something more favorable)
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Which function you lead with depends on:
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- Type of product
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- Type of purchase
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- Product lifecycle stage (introduction, growth, maturity, decline)
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- Situation / crisis context
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---
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## II. APPROACH — HOW TO FRAME YOUR MESSAGE
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### Hard-Sell vs. Soft-Sell
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| Hard-Sell | Soft-Sell |
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|-----------|-----------|
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| Informational | Emotional |
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| "Reason why" approach | Affect-based appeal |
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| Influences thoughts | Influences feelings |
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They coexist. The right approach depends on agency, client, product, and target audience.
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### Alpha vs. Omega Strategies
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- **Alpha strategies**: Influence the tendency to MOVE TOWARD something (approach motivation)
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- **Omega strategies**: Influence the tendency to MOVE AWAY from something (avoidance motivation)
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### Message Characteristics
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**Argument type**: Argument-based vs. affect-based appeals
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**Message sidedness**:
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- One-sided: Only presents claims in support of position
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- Two-sided: Presents positive AND negative / supporting AND counter arguments
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- Two-sided messages build credibility and can be more persuasive
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**Source effects**:
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- **Direct source**: Spokesperson delivers the message (speaking/demonstrating)
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- **Indirect source**: Associated with product but not delivering the message (e.g., logo, background celebrity)
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- **Credibility** = expertise + trustworthiness
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- **Attractiveness** = rubs off on product (halo effect)
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---
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## III. THE CONSUMER'S MIND — PROCESSING STAGES
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Understanding how consumers process your message is everything. There are four stages, and depth depends on **involvement level**.
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### Stage 1: Preattentive Analysis
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The consumer isn't consciously paying attention, but processing is happening.
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- Stored in **implicit memory** (nonconscious)
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- Can have effects later — they may recall product info without knowing why
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- **Feature analysis**: Perceptual features (contours, shape, color)
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- **Semantic analysis**: Meaning of product absorbed without awareness
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**Hedonic Fluency** — The subjective ease of processing:
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- **Perceptual fluency**: Ease of perceiving physical features (brightness, clarity)
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- **Conceptual fluency**: Ease of understanding meaning
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- **Familiarity**: More exposure = easier processing = more positive evaluation
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- Example: More repetitive songs rank higher on Billboard
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**Matching Activation Hypothesis**: When one brain hemisphere processes focal information, the other is activated for non-focal processing.
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- Text next to face → place brand name on the RIGHT
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- Text next to slogan → place brand name on the LEFT
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- Practical layout principle for ad design
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### Stage 2: Focal Attention
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Conscious awareness. The ad enters working memory.
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Four drivers of attention:
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1. **Motivation**: Consumer's goals determine what they notice (self-schema match)
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2. **Salience**: How different the stimulus is from its environment; breaks through clutter
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3. **Vividness**: Emotionally interesting, concrete, image-provoking, proximate
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4. **Novelty**: Perception of newness; triggers extended processing
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**Repetition-Variation Hypothesis**: Vary your advertising strategy to maintain novelty while building familiarity.
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**Pioneering Advantage**: Being first in a category gives you:
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1. Novelty and interest
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2. You define the category
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3. Direction-of-comparison effect (competitors compared TO you)
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### Stage 3: Comprehension
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80% of advertisements are misunderstood in some way. Use this to your advantage — or be aware of its risks.
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**Truth Effect**: We accept information even if we don't fully understand it. Harder to reject than accept a claim.
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**Sleeper Effect**: The more you see/hear a claim, the more true it seems. Familiarity breeds acceptance.
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**Persuasive Comprehension Tactics**:
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- **Omit comparisons**: "Dentists recommend Trident" → Over what? Eating chocolate?
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- **Pragmatic inferences**: "Brand X may be the best beer in the world" → technically not false
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- **Juxtaposition**: "Be cool, buy Brand X" → suggests causal relationship
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- **Affirmation of the consequent**: "If you can see it, you can make it" → reverses cause and effect
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### Stage 4: Elaborative Reasoning
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HIGH involvement. The consumer actively relates your ad to existing knowledge.
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Three dimensions of elaboration:
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1. **Extent** — How much thinking?
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2. **Valence** — How positive are the thoughts?
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3. **Object** — Are they thinking about product or competitor?
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**Self-Schema**: Consumers process more elaboratively when the message MATCHES their self-concept. "This is a message for me."
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**Metacognition**: Thinking about thinking. "Am I falling for this?" Consumers need confidence their decision is good (self-validation).
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---
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## IV. MEMORY — MAKING YOUR BRAND STICK
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### How Memory Works
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**Encode → Store → Retrieve**
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### The Multi-Store Model
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1. **Sensory Memory**: All senses have registers; retention for 18-20 seconds
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2. **Short-Term (Working) Memory**: Conscious awareness, limited capacity, active manipulation
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3. **Long-Term Memory**: Unlimited storage, requires semantic/conceptual encoding
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### Baddeley & Hitch Working Memory Model
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- **Central Executive**: Allocates attention, coordinates subsystems (no storage)
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- **Phonological Loop**: Holds sound/speech-based info + inner rehearsal
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- **Visuospatial Sketchpad**: Brief storage of visual info + spatial orientation
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- **Episodic Buffer**: Integrates info from different sources — **this is where your brand lives in the consideration set**
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### Consideration Set
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All brands in a category → All brands consumer is aware of → **Consideration set** (brands actively being considered for purchase)
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Your goal: get into and stay in the consideration set.
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### Long-Term Memory Types
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**Explicit (conscious)**:
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- Semantic: Facts, ideas, meanings, concepts
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- Episodic: Specific events, experiences with your brand
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**Implicit (nonconscious)**:
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- Previous exposure facilitates performance on later tasks
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- Measured through word fragment tasks, brand name generation, lexical decision tasks
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### Priming
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Exposure to a stimulus increases the accessibility of its mental representation.
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- **Supraliminal priming**: Conscious exposure
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- **Subliminal priming**: Below-threshold exposure
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Priming increases inclusion in consideration set. It influences brand choice when:
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1. Consumer has no particular preference
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2. Preferred brand is not available
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### Knowledge Structures
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- **Categories**: How brands are organized mentally
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- **Scripts**: Expected sequences of events (restaurant, store, bus)
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- **Networks**: Nodes and links — associative memory
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### Strategies to Combat Forgetting
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- **Retrieval cues**: Same images as in ads (with variations)
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- **Repetition + spacing**: Space repetitions out for better recall
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- **Primacy and recency**: First and last positions are remembered best (fight for first/last commercial slot)
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- **Depth of processing**: Don't just repeat — make consumers THINK about your message
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---
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## V. ATTITUDES — THE GATEWAY TO BEHAVIOR
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### What Is an Attitude?
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A psychological tendency expressed by evaluating a particular entity with some degree of favor or disfavor.
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Three sources:
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1. **Cognitive**: Based on information/beliefs
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2. **Affective**: Based on feelings, emotions, mood
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3. **Behavioral**: Based on past behavior (self-perception theory: "I buy this, so I must like it")
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### Explicit vs. Implicit Attitudes
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- **Explicit**: Evaluations the individual is consciously aware of
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- **Implicit**: Attitudes the individual doesn't know they hold; influence reactions beyond conscious control
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- Measured via IAT (Implicit Association Test) and AMP (Affect Misattribution Procedure)
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### Why People Hold Attitudes (Function Theory)
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Understanding the PURPOSE of a consumer's attitude is imperative for changing it.
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| Function | What It Does | Ad Strategy |
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|----------|-------------|-------------|
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| **Adjustment** | Maximize rewards, minimize penalties | Show clear benefits |
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| **Value-Expressive** | Reflect important values | Align with consumer identity |
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| **Ego-Defensive** | Protect self-esteem | Reduce threat, affirm self-worth |
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| **Knowledge** | Organize a chaotic world | Simplify decision-making |
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### Attitude Strength
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Strong attitudes have: stability over time, greater behavioral impact, greater influence on processing, greater resistance to persuasion.
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Five determinants:
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1. **Accessibility**: How quickly retrieved from memory
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2. **Importance**: How personally relevant
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3. **Knowledge**: How much info the consumer has
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4. **Certainty**: Confidence in their own attitude
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5. **Ambivalence**: Equally strong positive AND negative evaluation (not neutral!)
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**Ambivalence as opportunity**: Ambivalent consumers elaborate more on two-sided arguments, and elaboration drives persuasion.
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### Attitude Formation
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- **Heuristics**: Quick associations — brand name, country of origin, price
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- **Mere Exposure**: More exposure → more positive rating (processing fluency). BUT watch for **wear-out effect**
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- **Classical/Evaluative Conditioning**: Pair your brand with positive stimuli. Unlike Pavlov, the positive feeling can persist even without the unconditioned stimulus
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- **Self-Perception**: "I use this product, so I must like it"
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- **Reinforcement**: Positive experience → stronger attitude
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### Consumer Goals
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Match your ad to the consumer's purchasing goal:
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- **Utilitarian**: Practical need (toothpaste)
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- **Self-Expression**: Identity signaling (designer clothes)
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- **Identity-Building**: Becoming who they want to be
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- **Hedonic**: Pure pleasure (candy, jewelry)
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**Goal match = more favorable thoughts = higher persuasion.**
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---
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## VI. PERSUASION — CHANGING MINDS
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### Classical Persuasion Models
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**Yale Reinforcement Approach** (Hovland):
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- Consumer rehearses arguments, compares to existing knowledge
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- Attitude changes if new incentives outweigh the original position
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- Framework: WHO says WHAT to WHOM with WHAT EFFECT
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**McGuire's Model**:
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- Messages must be systematically processed (read, understood, contemplated)
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- P(attitude change) = P(reception) × P(acceptance)
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**Cognitive Response Model**:
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- Consumer ACTIVELY processes — engages in internal debate with the message
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- **Strong arguments** → predominantly favorable thoughts → CHANGE
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- **Weak arguments** → predominantly unfavorable thoughts → resistance
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- Distraction can reduce counterarguing → improved effectiveness (this is why multitasking environments can paradoxically help weak ads)
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### Dual Process Models
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**Elaboration Likelihood Model (ELM)**:
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- **Central Route**: High motivation + ability → systematic argument processing → durable attitude change
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- **Peripheral Route**: Low motivation or ability → reliance on cues (source attractiveness, number of arguments) → temporary attitude shift
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- Elaboration exists on a continuum, not a binary
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**Heuristic-Systematic Model (HSM)**:
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- **Systematic processing**: Comprehensive evaluation of message content
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- **Heuristic processing**: Reliance on simple decision rules ("experts are right," "consensus = correct")
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- Both can occur simultaneously (unlike ELM's either/or framing)
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### When Each Route Works
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| Condition | Route | Strategy |
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|-----------|-------|----------|
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| High involvement, high knowledge | Central/Systematic | Lead with strong arguments, data, evidence |
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| Low involvement, low knowledge | Peripheral/Heuristic | Use attractive sources, social proof, simple cues |
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| Ambivalent consumer | Central (forced) | Two-sided argument drives elaboration |
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| Multitasking consumer | Peripheral | Cue-based, visual, simple message |
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---
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## VII. BEHAVIOR CHANGE — FROM ATTITUDE TO ACTION
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### Theory of Planned Behavior
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Behavior is predicted by **behavioral intention**, which is determined by:
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1. **Attitude toward the behavior**: Is it good/bad?
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2. **Subjective norms**: What do important others think?
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3. **Perceived behavioral control**: Can I actually do this?
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### Social Cognitive Theory (Bandura)
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- Learning through observation (modeling)
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- **Self-efficacy**: Belief in one's ability to perform the behavior
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- Ads can model behavior AND build self-efficacy ("If they can do it, I can too")
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### Implementation Intentions
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- **Behavioral intention**: "I want to eat healthier"
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- **Implementation intention**: "I will buy vegetables at Trader Joe's at 4 PM today"
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- Specificity drives action. Help consumers form implementation intentions.
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---
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## VIII. COMPLIANCE — THE SIX WEAPONS OF INFLUENCE
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Based on Cialdini's principles — the most actionable toolkit in this entire playbook.
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### 1. Reciprocity
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People feel obligated to return favors.
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- Free samples, free trials, free content
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- Give value first, ask second
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- The gift doesn't have to be equivalent — any gift triggers obligation
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### 2. Commitment & Consistency
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Once people commit (even small), they align future behavior to stay consistent.
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- **Foot-in-the-door**: Start with small ask, escalate
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- Get consumers to publicly commit (reviews, social shares)
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- Consistency with self-image is powerful
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### 3. Social Proof
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People look to others to determine correct behavior.
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- Testimonials, user counts, "bestseller" labels
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- Most effective when the "others" are similar to the consumer
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- Works especially well under uncertainty
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### 4. Authority
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People defer to experts and credible sources.
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- Expert endorsements, credentials, uniforms, titles
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- Even symbols of authority (lab coats, professional settings) trigger compliance
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### 5. Liking
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People say yes to those they like.
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- Physical attractiveness, similarity, compliments
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- Association with positive things (celebrity endorsement)
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- Familiarity breeds liking (mere exposure effect)
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### 6. Scarcity
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Things seem more valuable when they're rare or diminishing.
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- Limited time offers, limited editions, exclusive access
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- Loss framing: "Don't miss out" > "Get this benefit"
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- Works because of **reactance** — people want what they can't have
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---
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## IX. MULTITASKING — THE MODERN ATTENTION CRISIS
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### The Reality
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Consumers are almost never single-screening. They're watching TV while on their phone, browsing while listening to podcasts.
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### Consequences for Advertisers
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- Consistent negative effect on **memory** for ads
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- Mixed results on **brand attitude**:
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- Positive: Reduced resistance (less counterarguing)
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- Negative: Reduced recognition
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- Two types of interference:
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- **Capacity interference**: Total cognitive resources are limited
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- **Structural interference**: Same processing channel is overloaded
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### How to Help Multitaskers
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- **Related multiscreening** improves outcomes over unrelated
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- Three forms of relatedness:
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1. **Task relevance**: Ad relates to what consumer is doing
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2. **Congruency**: Ad matches the content environment
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3. **Repetition**: Same message across screens reinforces
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### BlackRoad Implication
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Design for divided attention. Lead with visual/emotional cues (peripheral route). Keep messages simple, repeat across channels, and leverage congruency between screens.
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---
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## X. PERSONALIZATION — TARGETED ADVERTISING
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### What Is Personalized Advertising?
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Tailoring ad content, timing, or placement to individual consumers based on data.
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### Types of Personalization
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- **Content personalization**: Ad creative matched to consumer profile
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- **Behavioral targeting**: Based on browsing history, purchase history
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- **Contextual targeting**: Based on current content being consumed
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- **Synced advertising**: Coordinating ads across devices/screens in real-time
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### The Personalization Paradox
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- Consumers appreciate relevance BUT are creeped out by obvious data use
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- Balance: Be relevant without being invasive
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- Transparency about data use can reduce reactance
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### Synced Advertising
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Coordinating TV and digital ads in real-time:
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- TV ad triggers → immediate digital follow-up
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- Capitalizes on dual-screen behavior
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- Reinforcement through repetition across modalities
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---
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## XI. DIVERSITY & REPRESENTATION
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### Why It Matters
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- Advertising shapes cultural norms and self-perception
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- Representation affects both the depicted group AND the majority group's perceptions
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- Diverse advertising performs better when it's authentic, not tokenistic
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### Principles
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- Representation should reflect actual population diversity
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- Avoid stereotyping while still being relatable
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- Inclusive casting alone isn't enough — narratives must be authentic
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- Consider intersectionality (race, gender, age, ability, orientation)
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### Business Case
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- Broader appeal = larger addressable market
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- Authentic representation builds trust with underserved audiences
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- Misrepresentation or exclusion creates brand risk
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---
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## XII. PACKAGING — THE SILENT SALESPERSON
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### Packaging as Persuasion
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The package IS the final advertisement. It's the last touchpoint before purchase.
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### Design Principles
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- **Visual hierarchy**: Guide the eye to brand name → USP → supporting info
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- **Color psychology**: Colors trigger emotional and categorical associations
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- **Typography**: Fonts communicate brand personality (serif = traditional, sans-serif = modern)
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- **Shape**: Unusual shapes increase novelty and attention
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- **Material**: Texture and weight affect perceived quality
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### Shelf Impact
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- **Salience**: Stand out from adjacent products (contrast with category norms)
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- **Categorization**: Must still be recognizable within the product category
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- **Assimilation vs. Contrast**: Too different = uncategorizable; too similar = invisible
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---
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## XIII. BLACKROAD STRATEGIC FRAMEWORK
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Synthesizing everything above into an actionable system.
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### The BlackRoad Advertising Decision Tree
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**Step 1: Know Your Consumer**
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- What is their involvement level? (High → central route / Low → peripheral route)
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- What purchasing goal are they holding? (Utilitarian / Self-expression / Identity / Hedonic)
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- What attitude function does your product serve? (Adjustment / Value-expressive / Ego-defensive / Knowledge)
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**Step 2: Design for Processing**
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- Preattentive level: Optimize layout (matching activation), perceptual fluency, visual design
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- Focal attention: Deploy salience, vividness, novelty, or leverage consumer motivation
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- Comprehension: Use strategic inference techniques (juxtaposition, pragmatic inference)
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- Elaboration: Match self-schema, provide strong arguments for high-involvement consumers
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**Step 3: Build Memory**
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- Get into the consideration set via the episodic buffer
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- Use priming to increase accessibility
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- Leverage spacing effect for repetition
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- Create retrieval cues that bridge ad exposure to point of purchase
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**Step 4: Shape Attitudes**
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- For attitude FORMATION: Use mere exposure, conditioning, heuristics
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- For attitude CHANGE: Match elaboration level to consumer involvement
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- Manage ambivalence as an opportunity
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**Step 5: Deploy Compliance Principles**
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- Layer Cialdini's six principles throughout the funnel:
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- Top of funnel: Social proof, authority, liking
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- Mid funnel: Reciprocity (free value), commitment (small asks)
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- Bottom of funnel: Scarcity (urgency), consistency (align with prior behavior)
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**Step 6: Optimize for Modern Media**
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- Design for multitasking/dual-screen environments
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- Personalize without being invasive
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- Sync messaging across channels
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- Ensure diverse, authentic representation
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---
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## APPENDIX: KEY MODELS REFERENCE
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### Foote, Cone & Belding Grid
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| | Thinking | Feeling |
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|--|---------|---------|
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| **High Involvement** | Informative (car, house) | Affective (jewelry, fashion) |
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| **Low Involvement** | Habitual (household items) | Satisfaction (candy, cigarettes) |
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### AIDA Model
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Attention → Interest → Desire → Action
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### Elaboration Likelihood Model
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High Elaboration → Central Route → Strong arguments → Durable change
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Low Elaboration → Peripheral Route → Cues/heuristics → Temporary shift
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### Cialdini's Six Principles
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Reciprocity | Commitment/Consistency | Social Proof | Authority | Liking | Scarcity
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### Stages of Processing
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Preattentive Analysis → Focal Attention → Comprehension → Elaborative Reasoning
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### Memory: Baddeley & Hitch
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Central Executive → Phonological Loop + Visuospatial Sketchpad → Episodic Buffer ↔ Long-Term Memory
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---
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*Built by BlackRoad. Powered by science.*
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*Source material: JOUR 4251 Psychology of Advertising — University of Minnesota*
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