Files
lucidia-metaverse/node_modules/three/examples/jsm/textures/FlakesTexture.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

41 lines
876 B
JavaScript

class FlakesTexture {
constructor( width = 512, height = 512 ) {
const canvas = document.createElement( 'canvas' );
canvas.width = width;
canvas.height = height;
const context = canvas.getContext( '2d' );
context.fillStyle = 'rgb(127,127,255)';
context.fillRect( 0, 0, width, height );
for ( let i = 0; i < 4000; i ++ ) {
const x = Math.random() * width;
const y = Math.random() * height;
const r = Math.random() * 3 + 3;
let nx = Math.random() * 2 - 1;
let ny = Math.random() * 2 - 1;
let nz = 1.5;
const l = Math.sqrt( nx * nx + ny * ny + nz * nz );
nx /= l; ny /= l; nz /= l;
context.fillStyle = 'rgb(' + ( nx * 127 + 127 ) + ',' + ( ny * 127 + 127 ) + ',' + ( nz * 255 ) + ')';
context.beginPath();
context.arc( x, y, r, 0, Math.PI * 2 );
context.fill();
}
return canvas;
}
}
export { FlakesTexture };