Files
lucidia-metaverse/node_modules/three/examples/jsm/shaders/VignetteShader.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

52 lines
893 B
JavaScript

/**
* Vignette shader
* based on PaintEffect postprocess from ro.me
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
*/
const VignetteShader = {
name: 'VignetteShader',
uniforms: {
'tDiffuse': { value: null },
'offset': { value: 1.0 },
'darkness': { value: 1.0 }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform float offset;
uniform float darkness;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
// Eskil's vignette
vec4 texel = texture2D( tDiffuse, vUv );
vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );
gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );
}`
};
export { VignetteShader };