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lucidia-metaverse/node_modules/three/examples/jsm/shaders/MirrorShader.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

57 lines
914 B
JavaScript

/**
* Mirror Shader
* Copies half the input to the other half
*
* side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
*/
const MirrorShader = {
name: 'MirrorShader',
uniforms: {
'tDiffuse': { value: null },
'side': { value: 1 }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform sampler2D tDiffuse;
uniform int side;
varying vec2 vUv;
void main() {
vec2 p = vUv;
if (side == 0){
if (p.x > 0.5) p.x = 1.0 - p.x;
}else if (side == 1){
if (p.x < 0.5) p.x = 1.0 - p.x;
}else if (side == 2){
if (p.y < 0.5) p.y = 1.0 - p.y;
}else if (side == 3){
if (p.y > 0.5) p.y = 1.0 - p.y;
}
vec4 color = texture2D(tDiffuse, p);
gl_FragColor = color;
}`
};
export { MirrorShader };