Complete 3D metaverse platform with: - Three.js 3D rendering - Cannon.js physics engine - Pointer lock controls - Procedural cityscape - Floating islands - Portal system - Particle effects - WebXR/VR support ready - Multiplayer ready (Socket.io) Features: - First-person controls (WASD + mouse) - Jump and run mechanics - Chat system - Real-time HUD - Loading screen - Responsive design Built with Vite for fast builds and hot reload. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
50 lines
754 B
JavaScript
50 lines
754 B
JavaScript
/**
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* Blend two textures
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*/
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const BlendShader = {
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name: 'BlendShader',
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uniforms: {
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'tDiffuse1': { value: null },
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'tDiffuse2': { value: null },
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'mixRatio': { value: 0.5 },
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'opacity': { value: 1.0 }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform float opacity;
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uniform float mixRatio;
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uniform sampler2D tDiffuse1;
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uniform sampler2D tDiffuse2;
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varying vec2 vUv;
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void main() {
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vec4 texel1 = texture2D( tDiffuse1, vUv );
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vec4 texel2 = texture2D( tDiffuse2, vUv );
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gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
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}`
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};
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export { BlendShader };
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