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lucidia-metaverse/node_modules/three/examples/jsm/shaders/BlendShader.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

50 lines
754 B
JavaScript

/**
* Blend two textures
*/
const BlendShader = {
name: 'BlendShader',
uniforms: {
'tDiffuse1': { value: null },
'tDiffuse2': { value: null },
'mixRatio': { value: 0.5 },
'opacity': { value: 1.0 }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform float opacity;
uniform float mixRatio;
uniform sampler2D tDiffuse1;
uniform sampler2D tDiffuse2;
varying vec2 vUv;
void main() {
vec4 texel1 = texture2D( tDiffuse1, vUv );
vec4 texel2 = texture2D( tDiffuse2, vUv );
gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
}`
};
export { BlendShader };