Files
lucidia-metaverse/node_modules/three/examples/jsm/postprocessing/ClearPass.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

47 lines
875 B
JavaScript

import {
Color
} from 'three';
import { Pass } from './Pass.js';
class ClearPass extends Pass {
constructor( clearColor, clearAlpha ) {
super();
this.needsSwap = false;
this.clearColor = ( clearColor !== undefined ) ? clearColor : 0x000000;
this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0;
this._oldClearColor = new Color();
}
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
let oldClearAlpha;
if ( this.clearColor ) {
renderer.getClearColor( this._oldClearColor );
oldClearAlpha = renderer.getClearAlpha();
renderer.setClearColor( this.clearColor, this.clearAlpha );
}
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
renderer.clear();
if ( this.clearColor ) {
renderer.setClearColor( this._oldClearColor, oldClearAlpha );
}
}
}
export { ClearPass };