Files
lucidia-metaverse/node_modules/three/examples/jsm/misc/Gyroscope.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

67 lines
1.2 KiB
JavaScript

import {
Object3D,
Quaternion,
Vector3
} from 'three';
const _translationObject = new Vector3();
const _quaternionObject = new Quaternion();
const _scaleObject = new Vector3();
const _translationWorld = new Vector3();
const _quaternionWorld = new Quaternion();
const _scaleWorld = new Vector3();
class Gyroscope extends Object3D {
constructor() {
super();
}
updateMatrixWorld( force ) {
this.matrixAutoUpdate && this.updateMatrix();
// update matrixWorld
if ( this.matrixWorldNeedsUpdate || force ) {
if ( this.parent !== null ) {
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
this.matrixWorld.decompose( _translationWorld, _quaternionWorld, _scaleWorld );
this.matrix.decompose( _translationObject, _quaternionObject, _scaleObject );
this.matrixWorld.compose( _translationWorld, _quaternionObject, _scaleWorld );
} else {
this.matrixWorld.copy( this.matrix );
}
this.matrixWorldNeedsUpdate = false;
force = true;
}
// update children
for ( let i = 0, l = this.children.length; i < l; i ++ ) {
this.children[ i ].updateMatrixWorld( force );
}
}
}
export { Gyroscope };