Complete 3D metaverse platform with: - Three.js 3D rendering - Cannon.js physics engine - Pointer lock controls - Procedural cityscape - Floating islands - Portal system - Particle effects - WebXR/VR support ready - Multiplayer ready (Socket.io) Features: - First-person controls (WASD + mouse) - Jump and run mechanics - Chat system - Real-time HUD - Loading screen - Responsive design Built with Vite for fast builds and hot reload. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
67 lines
1.2 KiB
JavaScript
67 lines
1.2 KiB
JavaScript
import {
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Object3D,
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Quaternion,
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Vector3
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} from 'three';
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const _translationObject = new Vector3();
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const _quaternionObject = new Quaternion();
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const _scaleObject = new Vector3();
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const _translationWorld = new Vector3();
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const _quaternionWorld = new Quaternion();
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const _scaleWorld = new Vector3();
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class Gyroscope extends Object3D {
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constructor() {
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super();
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}
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updateMatrixWorld( force ) {
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this.matrixAutoUpdate && this.updateMatrix();
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// update matrixWorld
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if ( this.matrixWorldNeedsUpdate || force ) {
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if ( this.parent !== null ) {
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this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
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this.matrixWorld.decompose( _translationWorld, _quaternionWorld, _scaleWorld );
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this.matrix.decompose( _translationObject, _quaternionObject, _scaleObject );
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this.matrixWorld.compose( _translationWorld, _quaternionObject, _scaleWorld );
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} else {
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this.matrixWorld.copy( this.matrix );
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}
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this.matrixWorldNeedsUpdate = false;
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force = true;
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}
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// update children
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for ( let i = 0, l = this.children.length; i < l; i ++ ) {
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this.children[ i ].updateMatrixWorld( force );
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}
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}
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}
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export { Gyroscope };
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