Complete 3D metaverse platform with: - Three.js 3D rendering - Cannon.js physics engine - Pointer lock controls - Procedural cityscape - Floating islands - Portal system - Particle effects - WebXR/VR support ready - Multiplayer ready (Socket.io) Features: - First-person controls (WASD + mouse) - Jump and run mechanics - Chat system - Real-time HUD - Loading screen - Responsive design Built with Vite for fast builds and hot reload. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
Draco 3D Data Compression
Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Contents
This folder contains three utilities:
draco_decoder.js— Emscripten-compiled decoder, compatible with any modern browser.draco_decoder.wasm— WebAssembly decoder, compatible with newer browsers and devices.draco_wasm_wrapper.js— JavaScript wrapper for the WASM decoder.
Each file is provided in two variations:
- Default: Latest stable builds, tracking the project's master branch.
- glTF: Builds targeted by the glTF mesh compression extension, tracking the corresponding Draco branch.
Either variation may be used with THREE.DRACOLoader:
var dracoLoader = new THREE.DRACOLoader();
dracoLoader.setDecoderPath('path/to/decoders/');
dracoLoader.setDecoderConfig({type: 'js'}); // (Optional) Override detection of WASM support.
Further documentation on GitHub.