Files
lucidia-metaverse/node_modules/three/examples/jsm/helpers/OctreeHelper.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

74 lines
1.9 KiB
JavaScript

import {
LineSegments,
BufferGeometry,
Float32BufferAttribute,
LineBasicMaterial
} from 'three';
class OctreeHelper extends LineSegments {
constructor( octree, color = 0xffff00 ) {
super( new BufferGeometry(), new LineBasicMaterial( { color: color, toneMapped: false } ) );
this.octree = octree;
this.color = color;
this.type = 'OctreeHelper';
this.update();
}
update() {
const vertices = [];
function traverse( tree ) {
for ( let i = 0; i < tree.length; i ++ ) {
const min = tree[ i ].box.min;
const max = tree[ i ].box.max;
vertices.push( max.x, max.y, max.z ); vertices.push( min.x, max.y, max.z ); // 0, 1
vertices.push( min.x, max.y, max.z ); vertices.push( min.x, min.y, max.z ); // 1, 2
vertices.push( min.x, min.y, max.z ); vertices.push( max.x, min.y, max.z ); // 2, 3
vertices.push( max.x, min.y, max.z ); vertices.push( max.x, max.y, max.z ); // 3, 0
vertices.push( max.x, max.y, min.z ); vertices.push( min.x, max.y, min.z ); // 4, 5
vertices.push( min.x, max.y, min.z ); vertices.push( min.x, min.y, min.z ); // 5, 6
vertices.push( min.x, min.y, min.z ); vertices.push( max.x, min.y, min.z ); // 6, 7
vertices.push( max.x, min.y, min.z ); vertices.push( max.x, max.y, min.z ); // 7, 4
vertices.push( max.x, max.y, max.z ); vertices.push( max.x, max.y, min.z ); // 0, 4
vertices.push( min.x, max.y, max.z ); vertices.push( min.x, max.y, min.z ); // 1, 5
vertices.push( min.x, min.y, max.z ); vertices.push( min.x, min.y, min.z ); // 2, 6
vertices.push( max.x, min.y, max.z ); vertices.push( max.x, min.y, min.z ); // 3, 7
traverse( tree[ i ].subTrees );
}
}
traverse( this.octree.subTrees );
this.geometry.dispose();
this.geometry = new BufferGeometry();
this.geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
}
dispose() {
this.geometry.dispose();
this.material.dispose();
}
}
export { OctreeHelper };