Files
lucidia-metaverse/node_modules/three/examples/jsm/effects/StereoEffect.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

56 lines
1.2 KiB
JavaScript

import {
StereoCamera,
Vector2
} from 'three';
class StereoEffect {
constructor( renderer ) {
const _stereo = new StereoCamera();
_stereo.aspect = 0.5;
const size = new Vector2();
this.setEyeSeparation = function ( eyeSep ) {
_stereo.eyeSep = eyeSep;
};
this.setSize = function ( width, height ) {
renderer.setSize( width, height );
};
this.render = function ( scene, camera ) {
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
_stereo.update( camera );
renderer.getSize( size );
if ( renderer.autoClear ) renderer.clear();
renderer.setScissorTest( true );
renderer.setScissor( 0, 0, size.width / 2, size.height );
renderer.setViewport( 0, 0, size.width / 2, size.height );
renderer.render( scene, _stereo.cameraL );
renderer.setScissor( size.width / 2, 0, size.width / 2, size.height );
renderer.setViewport( size.width / 2, 0, size.width / 2, size.height );
renderer.render( scene, _stereo.cameraR );
renderer.setScissorTest( false );
};
}
}
export { StereoEffect };