Complete 3D metaverse platform with: - Three.js 3D rendering - Cannon.js physics engine - Pointer lock controls - Procedural cityscape - Floating islands - Portal system - Particle effects - WebXR/VR support ready - Multiplayer ready (Socket.io) Features: - First-person controls (WASD + mouse) - Jump and run mechanics - Chat system - Real-time HUD - Loading screen - Responsive design Built with Vite for fast builds and hot reload. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
56 lines
1.2 KiB
JavaScript
56 lines
1.2 KiB
JavaScript
import {
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StereoCamera,
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Vector2
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} from 'three';
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class StereoEffect {
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constructor( renderer ) {
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const _stereo = new StereoCamera();
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_stereo.aspect = 0.5;
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const size = new Vector2();
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this.setEyeSeparation = function ( eyeSep ) {
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_stereo.eyeSep = eyeSep;
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};
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this.setSize = function ( width, height ) {
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renderer.setSize( width, height );
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};
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this.render = function ( scene, camera ) {
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if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
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if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
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_stereo.update( camera );
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renderer.getSize( size );
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if ( renderer.autoClear ) renderer.clear();
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renderer.setScissorTest( true );
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renderer.setScissor( 0, 0, size.width / 2, size.height );
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renderer.setViewport( 0, 0, size.width / 2, size.height );
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renderer.render( scene, _stereo.cameraL );
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renderer.setScissor( size.width / 2, 0, size.width / 2, size.height );
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renderer.setViewport( size.width / 2, 0, size.width / 2, size.height );
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renderer.render( scene, _stereo.cameraR );
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renderer.setScissorTest( false );
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};
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}
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}
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export { StereoEffect };
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