Files
lucidia-metaverse/node_modules/socket.io-client/build/cjs/contrib/backo2.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

70 lines
1.4 KiB
JavaScript

"use strict";
/**
* Initialize backoff timer with `opts`.
*
* - `min` initial timeout in milliseconds [100]
* - `max` max timeout [10000]
* - `jitter` [0]
* - `factor` [2]
*
* @param {Object} opts
* @api public
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.Backoff = Backoff;
function Backoff(opts) {
opts = opts || {};
this.ms = opts.min || 100;
this.max = opts.max || 10000;
this.factor = opts.factor || 2;
this.jitter = opts.jitter > 0 && opts.jitter <= 1 ? opts.jitter : 0;
this.attempts = 0;
}
/**
* Return the backoff duration.
*
* @return {Number}
* @api public
*/
Backoff.prototype.duration = function () {
var ms = this.ms * Math.pow(this.factor, this.attempts++);
if (this.jitter) {
var rand = Math.random();
var deviation = Math.floor(rand * this.jitter * ms);
ms = (Math.floor(rand * 10) & 1) == 0 ? ms - deviation : ms + deviation;
}
return Math.min(ms, this.max) | 0;
};
/**
* Reset the number of attempts.
*
* @api public
*/
Backoff.prototype.reset = function () {
this.attempts = 0;
};
/**
* Set the minimum duration
*
* @api public
*/
Backoff.prototype.setMin = function (min) {
this.ms = min;
};
/**
* Set the maximum duration
*
* @api public
*/
Backoff.prototype.setMax = function (max) {
this.max = max;
};
/**
* Set the jitter
*
* @api public
*/
Backoff.prototype.setJitter = function (jitter) {
this.jitter = jitter;
};