Files
lucidia-metaverse/node_modules/engine.io-parser/build/cjs/encodePacket.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

39 lines
1.4 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.encodePacket = void 0;
exports.encodePacketToBinary = encodePacketToBinary;
const commons_js_1 = require("./commons.js");
const encodePacket = ({ type, data }, supportsBinary, callback) => {
if (data instanceof ArrayBuffer || ArrayBuffer.isView(data)) {
return callback(supportsBinary ? data : "b" + toBuffer(data, true).toString("base64"));
}
// plain string
return callback(commons_js_1.PACKET_TYPES[type] + (data || ""));
};
exports.encodePacket = encodePacket;
const toBuffer = (data, forceBufferConversion) => {
if (Buffer.isBuffer(data) ||
(data instanceof Uint8Array && !forceBufferConversion)) {
return data;
}
else if (data instanceof ArrayBuffer) {
return Buffer.from(data);
}
else {
return Buffer.from(data.buffer, data.byteOffset, data.byteLength);
}
};
let TEXT_ENCODER;
function encodePacketToBinary(packet, callback) {
if (packet.data instanceof ArrayBuffer || ArrayBuffer.isView(packet.data)) {
return callback(toBuffer(packet.data, false));
}
(0, exports.encodePacket)(packet, true, (encoded) => {
if (!TEXT_ENCODER) {
// lazily created for compatibility with Node.js 10
TEXT_ENCODER = new TextEncoder();
}
callback(TEXT_ENCODER.encode(encoded));
});
}