Complete 3D metaverse platform with: - Three.js 3D rendering - Cannon.js physics engine - Pointer lock controls - Procedural cityscape - Floating islands - Portal system - Particle effects - WebXR/VR support ready - Multiplayer ready (Socket.io) Features: - First-person controls (WASD + mouse) - Jump and run mechanics - Chat system - Real-time HUD - Loading screen - Responsive design Built with Vite for fast builds and hot reload. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
22 lines
709 B
TypeScript
22 lines
709 B
TypeScript
export declare const nextTick: (callback: Function, ...args: any[]) => void;
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export declare const globalThisShim: typeof globalThis;
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export declare const defaultBinaryType = "nodebuffer";
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export declare function createCookieJar(): CookieJar;
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interface Cookie {
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name: string;
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value: string;
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expires?: Date;
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}
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/**
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* @see https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Set-Cookie
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*/
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export declare function parse(setCookieString: string): Cookie;
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export declare class CookieJar {
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private _cookies;
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parseCookies(values: string[]): void;
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get cookies(): IterableIterator<[string, Cookie]>;
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addCookies(xhr: any): void;
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appendCookies(headers: Headers): void;
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}
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export {};
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