Files
lucidia-metaverse/node_modules/engine.io-client/build/esm-debug/globals.node.d.ts
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

22 lines
709 B
TypeScript

export declare const nextTick: (callback: Function, ...args: any[]) => void;
export declare const globalThisShim: typeof globalThis;
export declare const defaultBinaryType = "nodebuffer";
export declare function createCookieJar(): CookieJar;
interface Cookie {
name: string;
value: string;
expires?: Date;
}
/**
* @see https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Set-Cookie
*/
export declare function parse(setCookieString: string): Cookie;
export declare class CookieJar {
private _cookies;
parseCookies(values: string[]): void;
get cookies(): IterableIterator<[string, Cookie]>;
addCookies(xhr: any): void;
appendCookies(headers: Headers): void;
}
export {};