Files
lucidia-metaverse/node_modules/three/examples/jsm/webxr/Text2D.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

39 lines
1018 B
JavaScript

import * as THREE from 'three';
function createText( message, height ) {
const canvas = document.createElement( 'canvas' );
const context = canvas.getContext( '2d' );
let metrics = null;
const textHeight = 100;
context.font = 'normal ' + textHeight + 'px Arial';
metrics = context.measureText( message );
const textWidth = metrics.width;
canvas.width = textWidth;
canvas.height = textHeight;
context.font = 'normal ' + textHeight + 'px Arial';
context.textAlign = 'center';
context.textBaseline = 'middle';
context.fillStyle = '#ffffff';
context.fillText( message, textWidth / 2, textHeight / 2 );
const texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
const material = new THREE.MeshBasicMaterial( {
color: 0xffffff,
side: THREE.DoubleSide,
map: texture,
transparent: true,
} );
const geometry = new THREE.PlaneGeometry(
( height * textWidth ) / textHeight,
height
);
const plane = new THREE.Mesh( geometry, material );
return plane;
}
export { createText };