Complete 3D metaverse platform with: - Three.js 3D rendering - Cannon.js physics engine - Pointer lock controls - Procedural cityscape - Floating islands - Portal system - Particle effects - WebXR/VR support ready - Multiplayer ready (Socket.io) Features: - First-person controls (WASD + mouse) - Jump and run mechanics - Chat system - Real-time HUD - Loading screen - Responsive design Built with Vite for fast builds and hot reload. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
52 lines
1.0 KiB
JavaScript
52 lines
1.0 KiB
JavaScript
import { WebGLNodeBuilder } from './WebGLNodeBuilder.js';
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import { NodeFrame } from '../../../nodes/Nodes.js';
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import { Material } from 'three';
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const builders = new WeakMap();
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export const nodeFrame = new NodeFrame();
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Material.prototype.onBuild = function ( object, parameters, renderer ) {
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const material = this;
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if ( material.isNodeMaterial === true ) {
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builders.set( material, new WebGLNodeBuilder( object, renderer, parameters, material ).build() );
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}
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};
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Material.prototype.onBeforeRender = function ( renderer, scene, camera, geometry, object ) {
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const nodeBuilder = builders.get( this );
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if ( nodeBuilder !== undefined ) {
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nodeFrame.material = this;
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nodeFrame.camera = camera;
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nodeFrame.object = object;
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nodeFrame.renderer = renderer;
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const updateNodes = nodeBuilder.updateNodes;
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if ( updateNodes.length > 0 ) {
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// force refresh material uniforms
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renderer.state.useProgram( null );
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//this.uniformsNeedUpdate = true;
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for ( const node of updateNodes ) {
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nodeFrame.updateNode( node );
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}
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}
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}
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};
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