Files
lucidia-metaverse/node_modules/three/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

52 lines
1.0 KiB
JavaScript

import { WebGLNodeBuilder } from './WebGLNodeBuilder.js';
import { NodeFrame } from '../../../nodes/Nodes.js';
import { Material } from 'three';
const builders = new WeakMap();
export const nodeFrame = new NodeFrame();
Material.prototype.onBuild = function ( object, parameters, renderer ) {
const material = this;
if ( material.isNodeMaterial === true ) {
builders.set( material, new WebGLNodeBuilder( object, renderer, parameters, material ).build() );
}
};
Material.prototype.onBeforeRender = function ( renderer, scene, camera, geometry, object ) {
const nodeBuilder = builders.get( this );
if ( nodeBuilder !== undefined ) {
nodeFrame.material = this;
nodeFrame.camera = camera;
nodeFrame.object = object;
nodeFrame.renderer = renderer;
const updateNodes = nodeBuilder.updateNodes;
if ( updateNodes.length > 0 ) {
// force refresh material uniforms
renderer.state.useProgram( null );
//this.uniformsNeedUpdate = true;
for ( const node of updateNodes ) {
nodeFrame.updateNode( node );
}
}
}
};