Files
lucidia-metaverse/node_modules/three/examples/jsm/renderers/common/nodes/NodeBuilderState.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

44 lines
772 B
JavaScript

class NodeBuilderState {
constructor( vertexShader, fragmentShader, computeShader, nodeAttributes, bindings, updateNodes, updateBeforeNodes ) {
this.vertexShader = vertexShader;
this.fragmentShader = fragmentShader;
this.computeShader = computeShader;
this.nodeAttributes = nodeAttributes;
this.bindings = bindings;
this.updateNodes = updateNodes;
this.updateBeforeNodes = updateBeforeNodes;
this.usedTimes = 0;
}
createBindings() {
const bindingsArray = [];
for ( const instanceBinding of this.bindings ) {
let binding = instanceBinding;
if ( instanceBinding.shared !== true ) {
binding = instanceBinding.clone();
}
bindingsArray.push( binding );
}
return bindingsArray;
}
}
export default NodeBuilderState;