Files
lucidia-metaverse/node_modules/three/examples/jsm/renderers/common/PostProcessing.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

26 lines
473 B
JavaScript

import { vec4, MeshBasicNodeMaterial } from '../../nodes/Nodes.js';
import QuadMesh from '../../objects/QuadMesh.js';
const quadMesh = new QuadMesh( new MeshBasicNodeMaterial() );
class PostProcessing {
constructor( renderer, outputNode = vec4( 0, 0, 1, 1 ) ) {
this.renderer = renderer;
this.outputNode = outputNode;
}
render() {
quadMesh.material.fragmentNode = this.outputNode;
quadMesh.render( this.renderer );
}
}
export default PostProcessing;