Files
lucidia-metaverse/node_modules/three/examples/jsm/renderers/common/BufferUtils.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

34 lines
677 B
JavaScript

import { GPU_CHUNK_BYTES } from './Constants.js';
function getFloatLength( floatLength ) {
// ensure chunk size alignment (STD140 layout)
return floatLength + ( ( GPU_CHUNK_BYTES - ( floatLength % GPU_CHUNK_BYTES ) ) % GPU_CHUNK_BYTES );
}
function getVectorLength( count, vectorLength = 4 ) {
const strideLength = getStrideLength( vectorLength );
const floatLength = strideLength * count;
return getFloatLength( floatLength );
}
function getStrideLength( vectorLength ) {
const strideLength = 4;
return vectorLength + ( ( strideLength - ( vectorLength % strideLength ) ) % strideLength );
}
export {
getFloatLength,
getVectorLength,
getStrideLength
};