Files
lucidia-metaverse/node_modules/three/examples/jsm/renderers/common/Attributes.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

76 lines
1.3 KiB
JavaScript

import DataMap from './DataMap.js';
import { AttributeType } from './Constants.js';
import { DynamicDrawUsage } from 'three';
class Attributes extends DataMap {
constructor( backend ) {
super();
this.backend = backend;
}
delete( attribute ) {
const attributeData = super.delete( attribute );
if ( attributeData !== undefined ) {
this.backend.destroyAttribute( attribute );
}
}
update( attribute, type ) {
const data = this.get( attribute );
if ( data.version === undefined ) {
if ( type === AttributeType.VERTEX ) {
this.backend.createAttribute( attribute );
} else if ( type === AttributeType.INDEX ) {
this.backend.createIndexAttribute( attribute );
} else if ( type === AttributeType.STORAGE ) {
this.backend.createStorageAttribute( attribute );
}
data.version = this._getBufferAttribute( attribute ).version;
} else {
const bufferAttribute = this._getBufferAttribute( attribute );
if ( data.version < bufferAttribute.version || bufferAttribute.usage === DynamicDrawUsage ) {
this.backend.updateAttribute( attribute );
data.version = bufferAttribute.version;
}
}
}
_getBufferAttribute( attribute ) {
if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
return attribute;
}
}
export default Attributes;