Files
lucidia-metaverse/node_modules/three/examples/jsm/nodes/lighting/LightingContextNode.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

67 lines
1.6 KiB
JavaScript

import ContextNode from '../core/ContextNode.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
class LightingContextNode extends ContextNode {
constructor( node, lightingModel = null, backdropNode = null, backdropAlphaNode = null ) {
super( node );
this.lightingModel = lightingModel;
this.backdropNode = backdropNode;
this.backdropAlphaNode = backdropAlphaNode;
this._context = null;
}
getContext() {
const { backdropNode, backdropAlphaNode } = this;
const directDiffuse = vec3().temp( 'directDiffuse' ),
directSpecular = vec3().temp( 'directSpecular' ),
indirectDiffuse = vec3().temp( 'indirectDiffuse' ),
indirectSpecular = vec3().temp( 'indirectSpecular' );
const reflectedLight = {
directDiffuse,
directSpecular,
indirectDiffuse,
indirectSpecular
};
const context = {
radiance: vec3().temp( 'radiance' ),
irradiance: vec3().temp( 'irradiance' ),
iblIrradiance: vec3().temp( 'iblIrradiance' ),
ambientOcclusion: float( 1 ).temp( 'ambientOcclusion' ),
reflectedLight,
backdrop: backdropNode,
backdropAlpha : backdropAlphaNode
};
return context;
}
setup( builder ) {
this.context = this._context || ( this._context = this.getContext() );
this.context.lightingModel = this.lightingModel || builder.context.lightingModel;
return super.setup( builder );
}
}
export default LightingContextNode;
export const lightingContext = nodeProxy( LightingContextNode );
addNodeElement( 'lightingContext', lightingContext );
addNodeClass( 'LightingContextNode', LightingContextNode );