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lucidia-metaverse/node_modules/three/examples/jsm/nodes/lighting/IESSpotLightNode.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

40 lines
886 B
JavaScript

import SpotLightNode from './SpotLightNode.js';
import { addLightNode } from './LightsNode.js';
import { texture } from '../accessors/TextureNode.js';
import { vec2 } from '../shadernode/ShaderNode.js';
import { addNodeClass } from '../core/Node.js';
import IESSpotLight from '../../lights/IESSpotLight.js';
class IESSpotLightNode extends SpotLightNode {
getSpotAttenuation( angleCosine ) {
const iesMap = this.light.iesMap;
let spotAttenuation = null;
if ( iesMap && iesMap.isTexture === true ) {
const angle = angleCosine.acos().mul( 1.0 / Math.PI );
spotAttenuation = texture( iesMap, vec2( angle, 0 ), 0 ).r;
} else {
spotAttenuation = super.getSpotAttenuation( angleCosine );
}
return spotAttenuation;
}
}
export default IESSpotLightNode;
addNodeClass( 'IESSpotLightNode', IESSpotLightNode );
addLightNode( IESSpotLight, IESSpotLightNode );