Files
lucidia-metaverse/node_modules/three/examples/jsm/nodes/lighting/HemisphereLightNode.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

56 lines
1.4 KiB
JavaScript

import AnalyticLightNode from './AnalyticLightNode.js';
import { addLightNode } from './LightsNode.js';
import { uniform } from '../core/UniformNode.js';
import { mix } from '../math/MathNode.js';
import { normalView } from '../accessors/NormalNode.js';
import { objectPosition } from '../accessors/Object3DNode.js';
import { addNodeClass } from '../core/Node.js';
import { Color, HemisphereLight } from 'three';
class HemisphereLightNode extends AnalyticLightNode {
constructor( light = null ) {
super( light );
this.lightPositionNode = objectPosition( light );
this.lightDirectionNode = this.lightPositionNode.normalize();
this.groundColorNode = uniform( new Color() );
}
update( frame ) {
const { light } = this;
super.update( frame );
this.lightPositionNode.object3d = light;
this.groundColorNode.value.copy( light.groundColor ).multiplyScalar( light.intensity );
}
setup( builder ) {
const { colorNode, groundColorNode, lightDirectionNode } = this;
const dotNL = normalView.dot( lightDirectionNode );
const hemiDiffuseWeight = dotNL.mul( 0.5 ).add( 0.5 );
const irradiance = mix( groundColorNode, colorNode, hemiDiffuseWeight );
builder.context.irradiance.addAssign( irradiance );
}
}
export default HemisphereLightNode;
addNodeClass( 'HemisphereLightNode', HemisphereLightNode );
addLightNode( HemisphereLight, HemisphereLightNode );