Files
lucidia-metaverse/node_modules/three/examples/jsm/nodes/lighting/DirectionalLightNode.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

41 lines
896 B
JavaScript

import AnalyticLightNode from './AnalyticLightNode.js';
import { lightTargetDirection } from './LightNode.js';
import { addLightNode } from './LightsNode.js';
import { addNodeClass } from '../core/Node.js';
import { DirectionalLight } from 'three';
class DirectionalLightNode extends AnalyticLightNode {
constructor( light = null ) {
super( light );
}
setup( builder ) {
super.setup( builder );
const lightingModel = builder.context.lightingModel;
const lightColor = this.colorNode;
const lightDirection = lightTargetDirection( this.light );
const reflectedLight = builder.context.reflectedLight;
lightingModel.direct( {
lightDirection,
lightColor,
reflectedLight
}, builder.stack, builder );
}
}
export default DirectionalLightNode;
addNodeClass( 'DirectionalLightNode', DirectionalLightNode );
addLightNode( DirectionalLight, DirectionalLightNode );