Files
lucidia-metaverse/node_modules/three/examples/jsm/nodes/code/CodeNode.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

79 lines
1.3 KiB
JavaScript

import Node, { addNodeClass } from '../core/Node.js';
import { nodeProxy } from '../shadernode/ShaderNode.js';
class CodeNode extends Node {
constructor( code = '', includes = [], language = '' ) {
super( 'code' );
this.isCodeNode = true;
this.code = code;
this.language = language;
this.includes = includes;
}
setIncludes( includes ) {
this.includes = includes;
return this;
}
getIncludes( /*builder*/ ) {
return this.includes;
}
generate( builder ) {
const includes = this.getIncludes( builder );
for ( const include of includes ) {
include.build( builder );
}
const nodeCode = builder.getCodeFromNode( this, this.getNodeType( builder ) );
nodeCode.code = this.code;
return nodeCode.code;
}
serialize( data ) {
super.serialize( data );
data.code = this.code;
data.language = this.language;
}
deserialize( data ) {
super.deserialize( data );
this.code = data.code;
this.language = data.language;
}
}
export default CodeNode;
export const code = nodeProxy( CodeNode );
export const js = ( src, includes ) => code( src, includes, 'js' );
export const wgsl = ( src, includes ) => code( src, includes, 'wgsl' );
export const glsl = ( src, includes ) => code( src, includes, 'glsl' );
addNodeClass( 'CodeNode', CodeNode );