Files
lucidia-metaverse/node_modules/three/examples/jsm/renderers/webgpu/WebGPURenderer.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

49 lines
914 B
JavaScript

import Renderer from '../common/Renderer.js';
import WebGLBackend from '../webgl/WebGLBackend.js';
import WebGPUBackend from './WebGPUBackend.js';
import WebGPU from '../../capabilities/WebGPU.js';
/*
const debugHandler = {
get: function ( target, name ) {
// Add |update
if ( /^(create|destroy)/.test( name ) ) console.log( 'WebGPUBackend.' + name );
return target[ name ];
}
};
*/
class WebGPURenderer extends Renderer {
constructor( parameters = {} ) {
let BackendClass;
if ( WebGPU.isAvailable() ) {
BackendClass = WebGPUBackend;
} else {
BackendClass = WebGLBackend;
console.warn( 'THREE.WebGPURenderer: WebGPU is not available, running under WebGL2 backend.' );
}
const backend = new BackendClass( parameters );
//super( new Proxy( backend, debugHandler ) );
super( backend, parameters );
this.isWebGPURenderer = true;
}
}
export default WebGPURenderer;