Complete 3D metaverse platform with: - Three.js 3D rendering - Cannon.js physics engine - Pointer lock controls - Procedural cityscape - Floating islands - Portal system - Particle effects - WebXR/VR support ready - Multiplayer ready (Socket.io) Features: - First-person controls (WASD + mouse) - Jump and run mechanics - Chat system - Real-time HUD - Loading screen - Responsive design Built with Vite for fast builds and hot reload. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
1.4 KiB
1.4 KiB
Basis Universal GPU Texture Compression
Basis Universal is a "supercompressed" GPU texture and texture video compression system that outputs a highly compressed intermediate file format (.basis) that can be quickly transcoded to a wide variety of GPU texture compression formats.
Transcoders
Basis Universal texture data may be used in two different file formats:
.basis and .ktx2, where ktx2 is a standardized wrapper around basis texture data.
For further documentation about the Basis compressor and transcoder, refer to the Basis GitHub repository.
The folder contains two files required for transcoding .basis or .ktx2 textures:
basis_transcoder.js— JavaScript wrapper for the WebAssembly transcoder.basis_transcoder.wasm— WebAssembly transcoder.
Both are dependencies of KTX2Loader:
const ktx2Loader = new KTX2Loader();
ktx2Loader.setTranscoderPath( 'examples/jsm/libs/basis/' );
ktx2Loader.detectSupport( renderer );
ktx2Loader.load( 'diffuse.ktx2', function ( texture ) {
const material = new THREE.MeshStandardMaterial( { map: texture } );
}, function () {
console.log( 'onProgress' );
}, function ( e ) {
console.error( e );
} );