Files
lucidia-metaverse/node_modules/engine.io-client/build/esm/transports/websocket.node.d.ts
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

15 lines
555 B
TypeScript

import type { Packet, RawData } from "engine.io-parser";
import { BaseWS } from "./websocket.js";
/**
* WebSocket transport based on the `WebSocket` object provided by the `ws` package.
*
* Usage: Node.js, Deno (compat), Bun (compat)
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
* @see https://caniuse.com/mdn-api_websocket
*/
export declare class WS extends BaseWS {
createSocket(uri: string, protocols: string | string[] | undefined, opts: Record<string, any>): any;
doWrite(packet: Packet, data: RawData): void;
}