Complete 3D metaverse platform with: - Three.js 3D rendering - Cannon.js physics engine - Pointer lock controls - Procedural cityscape - Floating islands - Portal system - Particle effects - WebXR/VR support ready - Multiplayer ready (Socket.io) Features: - First-person controls (WASD + mouse) - Jump and run mechanics - Chat system - Real-time HUD - Loading screen - Responsive design Built with Vite for fast builds and hot reload. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
37 lines
1.1 KiB
TypeScript
37 lines
1.1 KiB
TypeScript
import { Transport } from "../transport.js";
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import type { Packet, RawData } from "engine.io-parser";
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export declare abstract class BaseWS extends Transport {
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protected ws: any;
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get name(): string;
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doOpen(): this;
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abstract createSocket(uri: string, protocols: string | string[] | undefined, opts: Record<string, any>): any;
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/**
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* Adds event listeners to the socket
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*
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* @private
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*/
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private addEventListeners;
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write(packets: any): void;
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abstract doWrite(packet: Packet, data: RawData): any;
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doClose(): void;
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/**
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* Generates uri for connection.
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*
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* @private
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*/
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private uri;
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}
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/**
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* WebSocket transport based on the built-in `WebSocket` object.
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*
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* Usage: browser, Node.js (since v21), Deno, Bun
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*
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* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
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* @see https://caniuse.com/mdn-api_websocket
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* @see https://nodejs.org/api/globals.html#websocket
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*/
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export declare class WS extends BaseWS {
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createSocket(uri: string, protocols: string | string[] | undefined, opts: Record<string, any>): any;
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doWrite(_packet: Packet, data: RawData): void;
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}
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