Files
lucidia-metaverse/node_modules/engine.io-client/build/esm/transports/polling.d.ts
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

53 lines
1.1 KiB
TypeScript

import { Transport } from "../transport.js";
export declare abstract class Polling extends Transport {
private _polling;
get name(): string;
/**
* Opens the socket (triggers polling). We write a PING message to determine
* when the transport is open.
*
* @protected
*/
doOpen(): void;
/**
* Pauses polling.
*
* @param {Function} onPause - callback upon buffers are flushed and transport is paused
* @package
*/
pause(onPause: any): void;
/**
* Starts polling cycle.
*
* @private
*/
private _poll;
/**
* Overloads onData to detect payloads.
*
* @protected
*/
onData(data: any): void;
/**
* For polling, send a close packet.
*
* @protected
*/
doClose(): void;
/**
* Writes a packets payload.
*
* @param {Array} packets - data packets
* @protected
*/
write(packets: any): void;
/**
* Generates uri for connection.
*
* @private
*/
protected uri(): string;
abstract doPoll(): any;
abstract doWrite(data: string, callback: () => void): any;
}