Files
lucidia-metaverse/node_modules/engine.io-client/build/esm/transports/polling-xhr.node.js
Alexa Louise 47cf47f624 Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-22 19:02:56 -06:00

18 lines
732 B
JavaScript

import * as XMLHttpRequestModule from "xmlhttprequest-ssl";
import { BaseXHR, Request } from "./polling-xhr.js";
const XMLHttpRequest = XMLHttpRequestModule.default || XMLHttpRequestModule;
/**
* HTTP long-polling based on the `XMLHttpRequest` object provided by the `xmlhttprequest-ssl` package.
*
* Usage: Node.js, Deno (compat), Bun (compat)
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest
*/
export class XHR extends BaseXHR {
request(opts = {}) {
var _a;
Object.assign(opts, { xd: this.xd, cookieJar: (_a = this.socket) === null || _a === void 0 ? void 0 : _a._cookieJar }, this.opts);
return new Request((opts) => new XMLHttpRequest(opts), this.uri(), opts);
}
}