Initial commit: Lucidia Metaverse

Complete 3D metaverse platform with:
- Three.js 3D rendering
- Cannon.js physics engine
- Pointer lock controls
- Procedural cityscape
- Floating islands
- Portal system
- Particle effects
- WebXR/VR support ready
- Multiplayer ready (Socket.io)

Features:
- First-person controls (WASD + mouse)
- Jump and run mechanics
- Chat system
- Real-time HUD
- Loading screen
- Responsive design

Built with Vite for fast builds and hot reload.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Alexa Louise
2025-12-22 19:02:56 -06:00
commit 47cf47f624
1450 changed files with 705956 additions and 0 deletions

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import {
Object3D
} from 'three';
import {
XRHandPrimitiveModel
} from './XRHandPrimitiveModel.js';
import {
XRHandMeshModel
} from './XRHandMeshModel.js';
class XRHandModel extends Object3D {
constructor( controller ) {
super();
this.controller = controller;
this.motionController = null;
this.envMap = null;
this.mesh = null;
}
updateMatrixWorld( force ) {
super.updateMatrixWorld( force );
if ( this.motionController ) {
this.motionController.updateMesh();
}
}
}
class XRHandModelFactory {
constructor() {
this.path = null;
}
setPath( path ) {
this.path = path;
return this;
}
createHandModel( controller, profile ) {
const handModel = new XRHandModel( controller );
controller.addEventListener( 'connected', ( event ) => {
const xrInputSource = event.data;
if ( xrInputSource.hand && ! handModel.motionController ) {
handModel.xrInputSource = xrInputSource;
// @todo Detect profile if not provided
if ( profile === undefined || profile === 'spheres' ) {
handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'sphere' } );
} else if ( profile === 'boxes' ) {
handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'box' } );
} else if ( profile === 'mesh' ) {
handModel.motionController = new XRHandMeshModel( handModel, controller, this.path, xrInputSource.handedness );
}
}
controller.visible = true;
} );
controller.addEventListener( 'disconnected', () => {
controller.visible = false;
// handModel.motionController = null;
// handModel.remove( scene );
// scene = null;
} );
return handModel;
}
}
export { XRHandModelFactory };