Initial commit: Lucidia Metaverse
Complete 3D metaverse platform with: - Three.js 3D rendering - Cannon.js physics engine - Pointer lock controls - Procedural cityscape - Floating islands - Portal system - Particle effects - WebXR/VR support ready - Multiplayer ready (Socket.io) Features: - First-person controls (WASD + mouse) - Jump and run mechanics - Chat system - Real-time HUD - Loading screen - Responsive design Built with Vite for fast builds and hot reload. 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
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105
node_modules/three/examples/jsm/webxr/XRHandModelFactory.js
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105
node_modules/three/examples/jsm/webxr/XRHandModelFactory.js
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import {
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Object3D
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} from 'three';
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import {
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XRHandPrimitiveModel
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} from './XRHandPrimitiveModel.js';
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import {
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XRHandMeshModel
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} from './XRHandMeshModel.js';
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class XRHandModel extends Object3D {
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constructor( controller ) {
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super();
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this.controller = controller;
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this.motionController = null;
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this.envMap = null;
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this.mesh = null;
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}
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updateMatrixWorld( force ) {
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super.updateMatrixWorld( force );
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if ( this.motionController ) {
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this.motionController.updateMesh();
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}
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}
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}
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class XRHandModelFactory {
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constructor() {
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this.path = null;
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}
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setPath( path ) {
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this.path = path;
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return this;
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}
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createHandModel( controller, profile ) {
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const handModel = new XRHandModel( controller );
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controller.addEventListener( 'connected', ( event ) => {
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const xrInputSource = event.data;
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if ( xrInputSource.hand && ! handModel.motionController ) {
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handModel.xrInputSource = xrInputSource;
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// @todo Detect profile if not provided
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if ( profile === undefined || profile === 'spheres' ) {
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handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'sphere' } );
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} else if ( profile === 'boxes' ) {
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handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'box' } );
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} else if ( profile === 'mesh' ) {
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handModel.motionController = new XRHandMeshModel( handModel, controller, this.path, xrInputSource.handedness );
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}
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}
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controller.visible = true;
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} );
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controller.addEventListener( 'disconnected', () => {
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controller.visible = false;
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// handModel.motionController = null;
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// handModel.remove( scene );
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// scene = null;
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} );
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return handModel;
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}
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}
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export { XRHandModelFactory };
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