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lucidia-main/human_machine/empathy_engine.py
Alexa Amundson 855585cb0e sync: update from blackroad-operator 2026-03-14
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2026-03-14 15:09:52 -05:00

56 lines
1.4 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
@dataclass
class Emotion:
"""
Represents a simple emotional state.
Attributes
----------
valence : float
Emotional valence between -1 (negative) and 1 (positive).
arousal : float
Emotional arousal level between 0 (calm) and 1 (excited).
"""
valence: float
arousal: float
class EmpathyEngine:
"""
Adjusts responses based on the user's emotional state.
"""
def respond(self, message: str, emotion: Emotion) -> str:
"""
Prepend a response prefix derived from the emotion.
Parameters
----------
message : str
The core message to deliver.
emotion : Emotion
The user's emotional state.
Returns
-------
str
A response tuned by emotion.
"""
if emotion.valence < -0.3:
prefix = "I'm sorry to hear that. "
elif emotion.valence > 0.3:
prefix = "That's great! "
else:
prefix = "I see. "
return prefix + message
if __name__ == "__main__":
engine = EmpathyEngine()
sad = Emotion(-0.6, 0.7)
happy = Emotion(0.8, 0.4)
neutral = Emotion(0.0, 0.2)
print(engine.respond("How can I assist you?", sad))
print(engine.respond("Congratulations on your progress!", happy))
print(engine.respond("Let's continue.", neutral))