""" Simple sprite-based game using real PNG assets """ import pygame import sys pygame.init() SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("Stardew Valley Style Game") clock = pygame.time.Clock() # Load sprites grass_tile = pygame.image.load("assets/grass.png") road_tile = pygame.image.load("assets/road.png") house_sprite = pygame.image.load("assets/house.png") player_sprite = pygame.image.load("assets/player.png") # Scale up for visibility player_sprite = pygame.transform.scale(player_sprite, (32, 32)) # Player position player_x, player_y = 400, 300 player_speed = 3 running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: running = False # Movement keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] or keys[pygame.K_a]: player_x -= player_speed if keys[pygame.K_RIGHT] or keys[pygame.K_d]: player_x += player_speed if keys[pygame.K_UP] or keys[pygame.K_w]: player_y -= player_speed if keys[pygame.K_DOWN] or keys[pygame.K_s]: player_y += player_speed # Draw tiles for y in range(0, SCREEN_HEIGHT, 16): for x in range(0, SCREEN_WIDTH, 16): # Road in center if 250 <= y <= 350: screen.blit(road_tile, (x, y)) else: screen.blit(grass_tile, (x, y)) # Draw houses screen.blit(house_sprite, (100, 100)) screen.blit(house_sprite, (600, 100)) screen.blit(house_sprite, (100, 400)) screen.blit(house_sprite, (600, 400)) # Draw player screen.blit(player_sprite, (player_x - 16, player_y - 16)) pygame.display.flip() clock.tick(60) pygame.quit() sys.exit()