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blackroad-os-research/experiments/contradiction-sim
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2025-11-23 15:05:09 -06:00

Contradiction Simulator

This experiment explores how multiple agents might assign trinary values (+1, 0, -1) to propositions and how conflicts could be reconciled. It is intentionally lightweight and text-based.

Goals

  • Surface how disagreement accumulates across agents.
  • Prototype conflict scores to flag when orchestrators should escalate.
  • Capture resolution choices that can later be journaled via PS-SHA∞.

How to Use

  1. Edit model.ts to define propositions and agents with belief vectors.
  2. Run the TypeScript model with ts-node or by compiling with tsc if you have a toolchain available.
  3. Inspect the printed conflict scores and suggested resolutions; adjust weights or strategies as desired.

Notes

  • No external dependencies are required beyond the TypeScript standard library.
  • This is a sandbox; it is not meant for production decision-making.