- Adaptive difficulty (Flow State Engine)
- AI Game Master for dynamic storytelling
- Procedural content generation (worlds, quests, NPCs)
- No-code game builder with AI assist
- AI NPCs with memory and personality
- Cross-game player profile
- Game definition and scene models
- Genre templates (RPG, platformer, puzzle, etc.)
- Visual scene builder and AI-assisted creation
- Fair play monitoring and content moderation
- Creator revenue share model
- Competitive differentiation vs Roblox, Dreams, RPG Maker
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>