Commit Graph

1 Commits

Author SHA1 Message Date
Alexa Louise
63e8cc428b PHOTOREALISTIC GRAPHICS - Beauty in Every Detail 🎨💎
Complete photorealistic rendering system with advanced shaders, lighting, and effects!

ADVANCED PBR MATERIALS:
- Gold (metalness: 1.0, roughness: 0.2, emissive glow)
- Silver (metalness: 1.0, roughness: 0.15, mirror-like)
- Copper (metalness: 1.0, roughness: 0.3, warm metal)
- Glass (transmission, IOR 1.5, transparency)
- Water (IOR 1.333, transmission 0.9, realistic refraction)
- Crystal/Gems (IOR 2.4 diamond-like, clearcoat)
- Glowing materials (emissive intensity control)
- Realistic skin (subsurface scattering ready, IOR 1.4)
- Plant leaves (translucent, clearcoat, double-sided)

CUSTOM SHADERS:
- Holographic shader (fresnel + scanlines)
- Aurora/Northern Lights (animated waves, noise, gradient)
- Flowing Water (animated waves, ripples, transparency)
- All with GLSL vertex & fragment shaders
- Uniform time animation
- Normal mapping ready

ADVANCED LIGHTING:
- Realistic Sun (directional, 2048x2048 shadow map, dynamic position)
- Ambient lighting (color control)
- Hemisphere light (sky + ground colors)
- Point lights with shadows (512x512 maps)
- Spot lights (penumbra, decay, dramatic effects)
- Shadow bias tuning
- Dynamic sun position (follows time of day)
- Color temperature changes (warm day, orange sunset, blue moonlight)

POST-PROCESSING EFFECTS:
- Bloom (glowing highlights)
- Depth of Field (focus, aperture, blur)
- SSAO (Screen-space ambient occlusion)
- Color Grading (warm, cool, vibrant, dreamy presets)
- Vignette (darkness at edges)
- God Rays (volumetric light)
- ACES Filmic tone mapping
- HDR exposure control

REALISTIC WATER:
- Animated wave vertices (sine/cosine combinations)
- Flowing water shader
- Ripple animations (20x frequency)
- Transparency with refraction
- Caustics ready
- 128x128 subdivisions for smooth waves
- Time-based animation

REALISTIC SKY:
- Sky dome (500-unit sphere)
- Dynamic sky colors (midnight → sunrise → day → sunset)
- Volumetric clouds (3-5 puffs per cloud, 15+ clouds)
- Cloud movement animation
- Starfield (1000 stars, white/blue/yellow variants)
- Star visibility (only at night)
- Aurora Borealis (animated shader, color gradients)
- All updates with time of day

FEATURES:
- PCF soft shadow mapping
- ACES filmic tone mapping
- HDR rendering
- Physically-based materials everywhere
- Real-time shadow updates
- Animated shaders
- Color lerping for smooth transitions

Classes:
- AdvancedMaterials (PBR material library)
- CustomShaders (GLSL shader collection)
- AdvancedLighting (sun, ambient, hemisphere, point, spot)
- PostProcessing (bloom, DOF, SSAO, color grading)
- RealisticWater (animated water with shader)
- RealisticSky (dome, clouds, stars, aurora)
- PhotorealisticGraphics (manages everything)

Technical:
- Three.js MeshPhysicalMaterial (transmission, IOR, clearcoat)
- Shadow map sizes: 2048x2048 (sun), 512x512 (points)
- Smooth lerp for sky colors
- Uniform time updates for shaders
- BufferGeometry for performance
- Vertex colors for stars
- BackSide rendering for sky dome

Philosophy:
"BEAUTY IS IN THE DETAILS. LIGHT IS EVERYTHING."
- Realistic materials feel real
- Light creates atmosphere
- Post-processing adds magic
- Water flows like nature
- Sky changes like reality (but more beautiful)

🎨 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-21 22:18:39 -06:00